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Dota For those of you who may not be a stranger game is not it??
The new study may be more appropriate to use this hero-hero ....
Dota For those of you who may not be a stranger game is not it??
The new study may be more appropriate to use this hero-hero ....

Kardel Sharpeye
- Strength
16 + 1.7 - Agility
21 + 2.9 - Intelligence
15 + 2.6
Fires a ball full of shrapnel into the air which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds
A shot to the head deals bonus damage and stuns for a short duration.
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

- Sentinel
- 0.17 / 0.7
- 36 - 42
- 0.3 / 0.51
- 1.94
- 1.7
- 290
- 3000
- 550
- 1800 / 1000

While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn't take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round.

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Barathrum
- Strength
23 + 2.4 - Agility
17 + 1.7 - Intelligence
15 + 1.8
Charge of Darkness

Barathrum fixes his sight on an enemy and starts charging through all objects. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.
Empowering Haste

Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.
Greater Bash

Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
Nether Strike

Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.

- Scourge
- 0.6 / 0.3
- 45 - 55
- 0.47 / 0.8
- 5.38
- 1.7
- 290
- Instant
- 128 (melee)
- 1800 / 800



Jah'rakal
- Strength
17 + 2.2 - Agility
21 + 2.75 - Intelligence
13 + 1
Berserker Rage

Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.
Whirling Axes

Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation.
Fervor

When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.
Battle Trance

Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal.

- Sentinel
- 0.3 / 0.3
- 38 - 56
- 0.51 / 0.3
- 1.94
- 1.7
- 300
- 1200
- 500
- 1800 / 800


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