Rabu, 07 September 2011

Create Dota Fans Niehhhh ^ ^

Hehehe,,,

hello friend ":)

Dota For those of you who may not be a stranger game is not it??

The new study may be more appropriate to use this hero-hero
....



Dwarven Sniper

Kardel Sharpeye

  • Strength Kardel Sharpeye Strength
    16 + 1.7
  • Agility Kardel Sharpeye Agility
    21 + 2.9
  • Intelligence Kardel Sharpeye Intelligence
    15 + 2.6
  • Kardel Sharpeye
Fires a ball full of shrapnel into the air which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 1/3 damage to buildings. Lasts for 8 seconds
A shot to the head deals bonus damage and stuns for a short duration.
Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
  • Sentinel
  • 0.17 / 0.7
  • 36 - 42
  • 0.3 / 0.51
  • 1.94
  • 1.7
  • 290
  • 3000
  • 550
  • 1800 / 1000
While relatively weak in close ranged combat, the Sniper can be deadly from a distance. With precision accuracy, Kardel frequently lands Headshots, momentarily disrupting and dealing heavier damage. He also can attack from the greatest distance having mastered aiming with his trusty rifle. Combine these two skills with the fact that bullets are unrivaled in projectile velocity, and it doesn't take long to realize his unparalleled last hitting capability. For dealing with large waves and heavier structures, Kardel fires Shrapnel that spreads out dealing damage and slowing in an area. He is renowned for his ultimate attack, Assassinating victims from an astounding distance with quite the punch behind it, using a specialized and costly ammunition round.
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

Spiritbreaker

Barathrum

  • Strength Barathrum Strength
    23 + 2.4
  • Agility Barathrum Agility
    17 + 1.7
  • Intelligence Barathrum Intelligence
    15 + 1.8
  • Barathrum

Charge of Darkness


Barathrum fixes his sight on an enemy and starts charging through all objects. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.

Empowering Haste


Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.

Greater Bash


Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.

Nether Strike


Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.

  • Scourge
  • 0.6 / 0.3
  • 45 - 55
  • 0.47 / 0.8
  • 5.38
  • 1.7
  • 290
  • Instant
  • 128 (melee)
  • 1800 / 800
True to his name, the Spiritbreaker is excellent at crushing the fight out of an enemy target. His skills are focused on disabling and killing a single enemy hero, making him much more effective in ambushes and one on one situations than large team battles. The Spiritbreaker generally opens with a Charge of Darkness, which allows him to charge from any point on the map towards the target, increasing in speed as he approaches his target. Upon arrival, he delivers a crushing stun, giving him time to follow up with his other active ability: Netherstrike. Netherstrike is a short range teleporting attack, which knocks the target back and deals massive damage. The Spiritbreaker's two passive skills supplement this combo. Empowering Haste is a aura which significantly boosts the movement speed of the Spiritbreaker and nearby allies, as well as providing him with a damage bonus based on his movement speed. Greater Bash is partly what makes the Spiritbreaker so feared by lone enemies. Upon connecting a Greater Bash, the Spiritbreaker deals extra damage and knocks the target back, stunning and disabling them completely. With Charge of Darkness, Greater Bash, and Netherstrike, hapless targets of the Spiritbreaker's attention are often dead before they can so much as lift a finger in retaliation.
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the ability to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.




Troll Warlord

Jah'rakal

  • Strength Jah'rakal Strength
    17 + 2.2
  • Agility Jah'rakal Agility
    21 + 2.75
  • Intelligence Jah'rakal Intelligence
    13 + 1
  • Jah'rakal

Berserker Rage


Jah'rakal goes berserk, using his throwing axes as melee weapons. He gains bonus damage, movement speed, attack speed, hit points, armor, and the Bash ability, but can only attack at melee range.

Whirling Axes


Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation.

Fervor


When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.

Battle Trance


Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal.

  • Sentinel
  • 0.3 / 0.3
  • 38 - 56
  • 0.51 / 0.3
  • 1.94
  • 1.7
  • 300
  • 1200
  • 500
  • 1800 / 800
The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.
When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as "Blinding Axe" in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.